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Photorealistic Human Eye

Indoor lighting: Front View render

Indoor lighting: Front View render

Indoor lighting: Side Profile render

Indoor lighting: Side Profile render

Overcast lighting: Side Profile Render

Overcast lighting: Side Profile Render

Overcast lighting: Front View render

Overcast lighting: Front View render

Displacement Geometry

Displacement Geometry

UV Layout & Wireframes

UV Layout & Wireframes

The Scene Setup

The Scene Setup

Naming Scheme & Render Camera

Naming Scheme & Render Camera

32bit EXR Textures. (Iris texture from texturing.xyz.)
Linear workflow
Modelled in Zbrush, Maya,
Textured in Mari, Photoshop.
Rendered with Renderman For Maya.
Comped together in Photoshop.