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Rendered in Marmoset

Rendered in Marmoset

Photogrammetry Scan For Games
Texel Density: 2M
Shot with a Canon 5DSR & 50mm Canon Lens. Used a CPL Filter (Hoya) To remove unwanted reflections.
X-rite Macbeth CC used for color correction. Processed in Adobe Camera RAW.
Scanned With Reality Capture.
Texture Plane setup in Maya. Baked Textures with Xnormal.
Cleaned up & Tiled in Substance Painter. Roughness, height & AO Created in Substance Designer.
Rendered in Marmoset & Unity 2017.